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I normally do one or two invention run every week, pick up 50 small ship copies and invent on them. In the first couple of weeks, I was getting a 35%-45% success rate on Cruiser and Frigate class invention jobs. about two-thirds of the time I’ll get 3,4 or 5 successful inventions). (i.e. 1 Before Invention 2 Skills Needed 3 Items Needed 3.1 Blueprint Copy 3.2 Datacores 3.3 Data Interface 3.4 Base Item 3.5 Decryptors 4 Invention … Invention is the process by which Tech 2 blueprints are created. If I have a 40% success rate, then if I do ten inventions, the chance of getting exactly four invention successes is 25%, the odds for 3 is 21%, for 5 it’s 20%. The past week and a half, I am seeing 25% and below success rate. The decryptors that do not modify your success chance, but give … By combining a Tech 1 blueprint, several datacores, and a data interface, there is a chance that a T2 blueprint will be successfully created. from those 50 … It takes me a couple of days. Normally, I would get near the 61.5℅ success rate i.e. Invention Jobs also offer the use of optional items in the form of Decryptors, which will affect the resulting Tech II blueprint copy as well as the invention success chance.These optional items will be used up, independent of job success… Anyone else … The -40% success rate decryptors that give +9 runs seem to be practical for some tech II frigates and interdictors, but not all.
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